Resume

The PDF looks a lot nicer!


Programs and Platforms:

ART:
-Adobe Photoshop & Illustrator
-Allegorithmic Bitmap2Material
-Pixologic Zbrush 4 R7
-Allegorithmic Substance Designer/ Substance Painter
-Particle Playground – Unity
-Particle Systems – Unity & Unreal Engine
-Autodesk Maya 2016

TESTING:
-Bugger 2017
-BugAnywhere
-Microsoft Visual Studio 2012 & 2015  Microsoft Test Manager
-Artist tools & Pipline
-PC and Xbox family Consoles


Skills:

-AO/ Normal map creation
-Hand painted and realistic texturing
-Rigging & animation in Maya
-2D Animation
-Low and high poly modeling
-UV unwrapping
-Painting – Digital and Traditional
-Concept art/ Character design
-Particle effects
-Learning – Shaders


Experience:

BVT/ LKG/ QA TESTER – EXPERIS @ MICROSOFT /TURN 10 – May 2018- PRESENT
Forza 7, Forza Horizon 4, and Developer Tools
Moved to the studio location to work in house with developers testing the game as well as their artist tools and pipeline.
Became familiar with the engine and how art assets are created and implemented.

QA TESTER –EXPERIS @ MICROSOFT /TURN 10 – January 2017- May 2018
Forza 7 and Forza Horizon 3 DLC
Wrote bug reports and collected necessary evidence for problems found with assets, tracks, and game modes.
Tested on various platforms for cross-play compatibility and asset consistency.
Tested multiple areas of the game as well as new features and general sustainment.

ARTIST – SPACE SQUAD/ AIE FINAL PROJECT – MARCH 2016 – JULY 2016
MAGISWAP
Created a range of character and environmental 3D assets, textures, and animations
Created particle systems and the necessary textures for them
Demo was presented at iFest-Seattle and Power of Play 2016

ART INTERN – COPIOUS LOVE PRODUCTIONS – JUNE 2015 – AUGUST 2015
CODENAME KANSAS
Concepted and modeled environment assets and background image cards
Created 3D models and textures for weapons and props based on Director’s designs
Created various graybox scenes using Maya


Education:

ADVANCED DIPLOMA OF PROFESSIONAL GAME DEV – 2014-2016 –
ACADEMY OF INTERACTIVE ENTERTAINMENT
Learned animation, modeling, texturing, teamwork, and general pipeline procedures from industry veterans.
Created character sheets, then sculpted, textured, rigged, animated, and implemented them in Unity.

ART, PSYCHOLOGY AND CHILD DEVELOPMENT FOCUS – 2008-2010/ 2012-2014
LOS ANGELES PIERCE COMMUNITY COLLEGE
Completed classes in traditional sculpting, design, and figure drawing.
GED classes with a concentration on Child Development and Art.